The limitation comes down to economy integrity and network replication. Adopt Me maintains concurrent player counts routinely surpassing 100,000 active sessions, with hundreds of unique cosmetic items loaded onto a single public server.
Every pet carries trade value tied to its neon coats, rideable equipment, and distinct body animations. If a client-side setting masked another player's pet as a round ball or a cat proxy, collision detection for ride mechanics and pet interactions could misalign.
Roblox developer forum documentation shows that client-side asset substitution on replicated character rigs requires extensive local overrides. If Player A equips a custom rideable saddle to a Spider Crab, altering the rig geometry exclusively for Player B without breaking mounting physics introduces severe de-synchronization glitches. Uplift Games prioritizes trade transparency: buyers must see the exact item being handled to prevent deceptive inventory transactions.