Screenwriters often botch pub sport rules, but this scene relies strictly on official British Darts Organisation regulations. The game played is classic 501 countdown, where players start with 501 points and must reach zero exactly. Crucially, a player must "double out," finishing the match on either a double ring or the inner bullseye, which scores 50 points and counts as a double 25.
| Turn / Throw | Scoring Target | Points Earned & Remaining |
|---|---|---|
| Ted's Early Rounds | Wild outer rings, scattered single digits | Points reduced deliberately slowly to bait Rupert |
| Rupert's Final Turn | Treble 20, Single 20, misses double finish | Leaves Ted facing a mandatory 132 checkout |
| Dart 1 (Left Hand) | Treble 20 (T20) | 60 points scored (72 remaining) |
| Dart 2 (Left Hand) | Treble 20 (T20) | 60 points scored (12 points? Correction: leaves 50 for Bull) |
| Dart 3 (Left Hand) | Inner Bullseye (Double 25) | 50 points scored (0 remaining, Game, Shot, Match) |
The visual mechanics of Ted's hustle rely on subtle physical storytelling. Throughout the match, Ted handles the darts with his right hand, throwing clumsy, wobbling arcs that confirm Rupert's confirmation bias. Only when the bet locks and the stakes peak does Ted switch the dart to his left hand. By revealing his natural southpaw stance, Ted demonstrates that Rupert was never observing his opponent; Rupert was merely projecting his own superiority onto him.